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Development | .NET Compact Framework

So you want to have a Control with a .Name property?
Written by W.G. Ryan  [author's bio]  [read 16423 times]
Edited by Derek

.NET Compact Framework   

Page 1 

Creating Controls with a Name

One common problem that many Compact Framework developers face is getting the name of a given control. While this is a pretty simple thing to do on the Full Framework (ie Control.Name), it's not that simple on the Compact Framework. Chris Tacke presented two brilliant solution to this problem using Reflection. Here's one of them and here's the other. One problem that's presented itself with that approach is that occassionally a "_" character appends itself at the beginning of the control name when the code is compiled into a code library. This is an absolutely trivial issue but I've seen a few people have problems with this. Personally, I'm partial to Chris' method, but I came up with this just for the sake of illustration. Anyway, there's another track you can take to handle this issue. Depending on your perspective it can be either a good OOP example or a second rate hack. Eitherway, it's as simple as can be. Since the compact framework does support inheritance you can simply subclass the control (or controls) and give them a .Name property. Since all Controls have a .Name property in the Full Framework, you'd expect that you'd have to override the base class' implementation. However that's not the case b/c it's not implemented in the CF. Anyway, all you need to do is create a subclass and give it a .Name property (or something like .Name so that it won't end up conflicting with a later implementation).

Here's all there is to it:

using System;
using System.Data;
using System.Windows.Forms;

namespace Devbuzz.ControlLib
{
///<summary>
///< Summary description for Class1.
///</summary>
publicclass NewTextBox: System.Windows.Forms.TextBox
{
      privatestring _ControlName;
       public string Name
{
      get{  return _ControlName;}
      set{  _ControlName = value;}
}
public NewTextBox(){}
public NewTextBox(string name)
{
     this.Name = name;
}
}
}

Now this is just the implementation that I decided to use.  You could change the Accessors however you wanted and you could even combine Chris's Reflection example inside this class so that you can reference .Name directly.  With this implementation, you simple add a reference to the project, use the correct imports/using statement for brevity and then just declare, instantiate and set property:

NewTextBox myTextBox = new NewTextBox("controlname");

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