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Windows Mobile Developer Controls
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Chopper Alley

Written by Upton Au  [author's bio]  [read 38204 times]
Edited by Derek

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With that rambling taken care of, I can now enjoy the view, albeit a small but quite pocketable one, of the landscape from the pilot's seat of my fully fueled Apache. Loading up weapons was fun, until it struck me that I can't use them as of yet. Forcing this war machine into its full forward velocity of just over 300 km/h, it doesn't take much to understand the anticipation and impatience of PDA users to get their hands on this game. As a part of the Beta Crew, I was able to check it out first hand with several pre-release versions. From the roughest builds to the present release, there was never a doubt in my mind that Sven's graphics wouldn't be considered the apex of what a Pocket PC can presently offer. The textures and colors are vivid and brilliant, and vary unpredictably as one continues flying. All of the landscapes offer different locations, terrains, and skies, each one with its own unique look and feel.

With my Graphics settings at Very Far for draw distance, and Highest for image quality, my iPAQ renders each frame smoothly and surely- I rarely even skip a beat when listening to a .wma file while playing. I have to make sure not to become too absorbed in the music however, as the ability to actually crash into the side of a mountain has been added since the most recent pre-release version.

Having noted the great strides in Pocket PC gaming evident in this game, I have only two suggestions, and one rant to add. Going through each of the menus each time I want to start a game may become tiresome, so a method of saving a game or loading settings specific to a player should be incorporated into future versions. Also, where's the 'minimize to OS Boss' button? I need to get my work done anyway, but as Sven's obviously a perfectionist, I feel I should take the liberty to help him fully achieve his vision. My rant? The "Big Bug", that due to circumstances outside of Sven's control, was found too close to release and ended up preventing the Mission logic from loading in the first Release version, resulting in no missions, no weapons, and no sound.

Without actually having tried out the missions, I can already confidently urge anyone with $20 lying around to register this software. The choice of five helicopters, weapons, landscapes, and 25 missions to embark upon make this a truly magnificent game for the Pocket PC. Bravo.

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