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Mobilizing with .NET - An introduction and case study overview

Written by Robert Levy  [author's bio]  [read 40392 times]
Edited by Derek

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Mobilizing with .NET - An introduction and case study overview

There has been a good deal of hype surrounding Microsoft's .NET (pronounced dot net) over the last few months. The .NET initiative encompasses such a wide range of new technologies that it can be difficult to understand how it relates to your particular business or product and how you can leverage it. In this article, I will provide an introduction to what .NET means for developers of mobile software and a look at what other business are already doing with it. In this article, each mobile .NET strategy will be covered, but the focus will be on the Microsoft Mobile Internet Toolkit (MMIT), which is already available as a free download from Microsoft.

For software developers, .NET provides 4 key advancements over the popular development tool Visual Studio 6.0.

  1. the programming languages (C# and Visual Basic.NET),
  2. the purely object oriented software engineering paradigm,
  3. the unified set of development tools for all languages, and
  4. the object library shared by all languages.

While each of these features deserves its own discussion, it is beyond the scope of this document. However, it is important to understand these advancements because they all carry over into the realm of developing software for mobile devices.

As shown in Table 1, Microsoft has come up with two strategies developers can use to leverage .NET in mobile applications. The first strategy is called the ".NET Compact Framework (.NETcf) and Smart Device Extensions (SDE)." This is a Visual Studio.NET add-on which allows developers to create code which can be compiled and run on operating systems such as Pocket PC and Windows CE.NET using the C# (C sharp) or Visual Basic.NET languages, along with a direct subset of the .NET object library. The .NETcf and SDE is currently at the Beta 1 stage and is available for download by MSDN subscribers. The key benefit of using this technology is simply that code written for desktop applications can be easily ported to run on mobile devices since both desktop and mobile applications are built using the same language, tools, and object library. The downside of this approach is that the mobile devices must include the .NETcf runtime code. These runtimes are expected to be included in the ROM of future devices, but for the current devices, the runtime must be downloaded and installed. Currently this is approximately 2.1 MB, but the size is expected to drop slightly when the final version of .NETcf and SDE is released. Given that most mobile devices come with a minimum of 32MB this 2.1 MB runtime is not an extraordinary memory consumer.

Microsoft Mobile Internet Toolkit

Because .NETcf and SDE are still in the beta testing stage, the remainder of this article will focus on the mobile strategy available through .NET which is has already been released. This approach is called the "Microsoft Mobile Internet Toolkit (MMIT)." Simply put, MMIT is an extension to ASP.NET (Active Server Pages), which, through Microsoft's IIS server software, allows web applications to be accessed by just about any internet-enabled mobile device. MMIT 1.0 is available as a free download from Microsoft but a license to Visual Studio.NET is recommended to help you get the most out of it. Additionally, developers should have a background of managing IIS servers, developing ASP.NET applications, and programming in a .NET-enabled language such as C#. The key to MMIT is that it runs entirely from your IIS web server and the applications developed with it are accessed by users exclusively over internet or intranet connections. Because of this server-side architecture, there are no requirements for end users aside from having some sort of network connection and web browsing software. While this requires that the mobile device be connected to the internet, Microsoft and other's believe that wireless technology will soon allow such an occurrence to be common place, either via cellular communications or 802.11x wireless networks. Essentially, when a user's mobile device connects to a MMIT web application, the server first discovers technical information about the user's device hardware, web browsing software, and network connection speed. Based on this information, MMIT works its magic by transforming your application into a form best suited for that particular device. MMIT takes care of correctly rendering an application for the markup language (HTML, WML, or cHTML), web browsing software, and screen size of each mobile device that connects to the application.

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